Axionmy - Olhos de serpente
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Axionmy - Olhos de serpente
Axionmy Ophiduan [Tens de ter uma conta e sessão iniciada para poderes visualizar este link] (Finesse Style) 7
for 12 (+02) +0 = 12
des 17 (+13) +2 = 19 + 1 = 20 + 2 = 22
con 10 (+00) +0 = 10 + 2 = 12
int 10 (+00) + 0 = 10
sab 14 (+05) + 2 = 16
car 10 (+00) - 2 = 08
Feats
1m - Point-Blank Shot
1c - Rapid Shot
3c - Precise Shot
5c - Deadly Aim
5m - Psionic Shot
7c - Greater Psionic Shot
PP = 2 + 10 + 11 + 7 (favored class) = 30
Powers know:
1- Inevitable Strike
1- Chameleon
2- Wind Strike
2- Ephemeral-bolt
2- Dissolving Weapon
AC = 10 + 6 + 2 + 2 = 20
HP = 77
FOR 2 + 1 + 2 = 5
REF 5 + 6 + 2 = 13
WIL 5 + 3 + 2 = 10
BBA = 7/2
Longbow, composite (+1) Masterwork Weapons, Crystal, Deep 200gp + 300gp
Longbow, composite (+1) Masterwork Weapons, Crystal, Deep 200gp + 300gp + 1000gp
Damage = 1d8 + 1 + 4 + 2 = 1d8 + 7
AT = +7(+1+6+2+2)/+2(+1+6+2+2) = +18/+13 with rapidshot +16/+16/+11 and Deadly Aim +14/+14/+9
for 12 (+02) +0 = 12
des 17 (+13) +2 = 19 + 1 = 20 + 2 = 22
con 10 (+00) +0 = 10 + 2 = 12
int 10 (+00) + 0 = 10
sab 14 (+05) + 2 = 16
car 10 (+00) - 2 = 08
Feats
1m - Point-Blank Shot
1c - Rapid Shot
3c - Precise Shot
5c - Deadly Aim
5m - Psionic Shot
7c - Greater Psionic Shot
- Racial Traits:
- Ophiduan Racial Traits
+2 Dexterity, +2 Wisdom, –2 Charisma: Ophiduans are lithe, quick, and intuitive, but cold in demeanor and monstrous in appearance.
Reptilian Blood: Ophiduans are of the humanoid (reptilian) subtype
Medium: Ophiduans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Ophiduans have a base speed of 30 feet.
Scaled Hide: An ophiduan's skin is hardened scales and grants the character a +1 natural armor bonus to AC.
Naturally Psionic: Ophiduans gain the Wild Talent feat as a bonus feat at 1st level. If an ophiduan takes levels in a psionic class, he instead gains the Psionic Talent feat.
Serpent's Bite (Ps): Once per day, an ophiduan can alter his jaws, gaining a bite attack that deals 1d8 points of damage, plus an extra 1d8 points of damage per fve character levels beyond 1st. This effect lasts for 1 minute. The manifester level is equal to the ophiduan's level.
Darkvision: Ophiduans can see in the dark up to 60 feet. See Vision and Light.
Poison Resistant: Ophiduans gain a +2 racial bonus on saving throws against poison.
Psionic Aptitude: When an ophiduan takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.
Weapon Familiarity: Ophiduans treat any weapon with the word “ophiduan” in the name as a martial weapon rather than an exotic one.
Languages: Ophiduans begin play speaking Common and Ophiduan. Ophiduans with high Intelligence scores can choose can choose from the following: Aquan, Draconic, Dwarven, Elven, and Goblin.
PP = 2 + 10 + 11 + 7 (favored class) = 30
Powers know:
1- Inevitable Strike
1- Chameleon
2- Wind Strike
2- Ephemeral-bolt
2- Dissolving Weapon
AC = 10 + 6 + 2 + 2 = 20
HP = 77
FOR 2 + 1 + 2 = 5
REF 5 + 6 + 2 = 13
WIL 5 + 3 + 2 = 10
BBA = 7/2
Longbow, composite (+1) Masterwork Weapons, Crystal, Deep 200gp + 300gp
Longbow, composite (+1) Masterwork Weapons, Crystal, Deep 200gp + 300gp + 1000gp
- Deep Crystal:
- Crystal, Deep
Deep crystal is crystal of above average quality found at the hearts of large veins or deposits of mundane crystal (see below). Deep crystal is renowned for its strength and its psionically resonant nature. Mundane crystal is used for many items of psionic manufacture, such as dorjes, power stones, and psicrystals. Deep crystal is a better grade.
While a weapon made of deep crystal is no different from a mundane crystal weapon for a nonpsionic character, a psionic wielder of a deep crystal weapon can focus psionic power through it, increasing the damage that weapon deals. As a free action that does not provoke attacks of opportunity, the wielder can channel psionic power into a melee weapon or ranged weapon made of deep crystal. For 2 power points, the deep crystal weapon deals an extra 2d6 points of damage. The weapon will stay charged for 1 minute or until it scores its next hit. Bows, crossbows, and slings bestow this power on their ammunition. All missile weapons lose this effect if they miss. However, they may be recovered and charged again.
Any weapon made of deep crystal costs 1,000 gp more than its noncrystal counterpart. Any item could potentially be made out of deep crystal. Because deep crystal armor is considered to be made out of metal, Druids cannot wear it.
Deep crystal has 30 hit points per inch of thickness and a hardness of 10.
Damage = 1d8 + 1 + 4 + 2 = 1d8 + 7
AT = +7(+1+6+2+2)/+2(+1+6+2+2) = +18/+13 with rapidshot +16/+16/+11 and Deadly Aim +14/+14/+9
- Itens:
- 1000 Arrows 50gp
Leather 10 gp
5x Daggers 10 gp
Ring of protection (+2) 4,000 gp
Cloak of Resistance (+2) 4,000 gp
Ring of Sustenance 2,500 gp
Belt of Physical Might (Dex/Con) 10,000gp
Gloves of Object Reading 3,000 gp
Boots of Skating 7,000 gp
10x potion of cure 500 gp
Hat of Disguise 1,800 gp
Bag of Holding 2,500 gp
- Skills:
- Skills: 16 + 16 + 8 = 40
Acrobatics (Dex) 5
Autohypnosis (Wis)
Climb (Str) 5
Craft (Int)
Escape Artist (Dex) 5
Intimidate (Cha)
Knowledge (psionics) (Int) 5
Perception (Wis) 5
Perform (Cha)
Profession (Wis)
Sense Motive (Wis) 5
Stealth (Dex) 5
Survival (Wis) 5
Use Magic Device (Cha)
Olivino- Aldeão
- Data de inscrição : 19/09/2015
Idade : 35
Localização : Recife
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