Milanor Smight

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Milanor Smight

Mensagem por Diego Oliveira em Sab Nov 19, 2011 4:26 pm



|Idade: 70| |Altura: 2,10m| |Peso: 95kg| |Divindade: Aslam|
|Classe: Angelic Warrior (4)| |Tendência: Leal/Bom|


|Força: 15| |Destreza: 16| Constituição: 16|
|Inteligência: 10| |Sabedoria: 16| |Carisma: 18|
|Iniciativa: 3| |CA: 13| |PV: 44|
|Fortitude: 9| |Reflexos: 9| |Vontade: 9|


História:Milanor é um Haziel justiceiro, anda por aí defendendo os fracos e oprimidos. Nada se sabe sobre ele, apenas que anda pelos telhados e faz suas orações frequentemente.

Weapon and Armor Proficiency: Angelic warriors are only proficient with weapons of light . (any other items are still able to be equiped)
Weapon of Light: Angelic warriors have weapon focus and weapon specialization (Improved shield bash for the shield) with all of their Weapons of Light. They may choose to add their Cha mod instead of their usual mod for the weapon to hit (Declare before roll). These weapons are treated as magical weapons for damage reduction purposes and weapons of light get an inherent +(lvl/4) to hit.
Staff or Bow: At the first level Angelic warriors must choose between a Staff of Light or a Celestial Longbow.
Staff of Light Deals bludgeoning damage equal to a quarter staff for a creature of that size plus an additional 1d3 light damage per ( Cha mod/2 + lvl/4) with a critical (19-20)x2.
Celestial Longbow Deals light damage equal to a long bow for a creature that size, and an additional 1d6 light damage per (level/5) but does not require ammo, with a critical(20)x3
Excalibur Deals slashing damage equal to a longsword for a creature of this size plus 1d6 light damage per ( Cha mod/3) x (lvl/5) critical (18-20)x2
Dominion Shield Grants a shield bonus equal to your Cha mod and deals 1d6 bludgeoning damage on a shield bash attack
Grand Armor Grants a +8 armor bonus to AC plus an additional +1 for every level past lvl 15. with max Dex bonus +6. In addition it grants Protection from Energy (As the spell) equal to lvl/4 , spell resistance 20 and DR5/-. this armor does not impact the wearr's speed.
Final Excalibur Deals 1d8 slashing plus 1d6 per (Cha mod + lvl)/2 with a critical (17-20)x3. In addition, once a day per Wis mod you may guarantee a hit this bypasses AC, damage reduction and miss chance but deals half damage and cannot critical.
Hand of Faith The Angelic warrior shoots a beam of holy energy from their hand, this can be used as a ranged touch attack dealing 2d4 damage to evil, half damage to neutral, and none to good. Alternatively, it can heal 2d4 damage in an non-evil ally. This increases to 4d4 at lvl 5 and 8d4 at lvl 10. At lvl 15 the warrior slams their hand in front of them and may instead heal or damage beings within 10' of themselves, at lvl 20 this radius is increased to 25' and the damage increases to 12d4. This may be used a number of times a day equal to lvl/2 + wis mod
Holy Aura Angelic warriors give off an aura of holy light. This gives a +1 bonus to attack rolls and saves to all non-evil allies, and gives a -1 to attack rolls and saves to all non good enemies within 10'. This increases/decreases by 1 and the radius increases by 5' at lvls 5, 10, 15 and 20. At lvl 15 this aura grants fast healing 2 to non-evil allies, lvl 20 grants fast healing 5.
Holy Protection Protected by their deity, Angelic warriors gain a +1 natural armor bonus that increases by +1 at lvls 5, 10, 15 and 20. They are so protected that even time becomes only a minor annoyance, at lvl 15 Angelic warriors become immune to aging affects and they may choose to no longer age (They still retains any affects already gained by aging),
Heaven's Gate Creates a portal to their deity's home plane this sucks in all non-good enemies. They must make a fortitude save or be killed instantly, then must make a reflex save to escape. If they fail at the beginning of their turn they must make both saves again. This affects all enemies in a (cha mod x 5)' area and may be used (lvl/4 +wis mod) times a day
Angelic Wings The Angelic warriors gains his wings and now can has flying (cha mod x 10)' perfect
Turn UndeadAn Angelic warrior has the power to affect undead creatures by channeling the power of his faith through his holy symbol. A Angelic Warrior can turn or destroy undead creatures. An Angelic warrior may attempt to turn undead a number of times per day equal to 3 + his Charisma modifier. An Angelic warrior with 5 or more ranks in Knowledge (religion) gets a +2 bonus on turning checks against undead.
smite evil Once per day, an angelic warrior may attempt to smite evil with one normal melee attack. they add their Charisma bonus (if any) to thier attack roll and deals 1 extra point of damage per level. If they accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day. At 5th level, and at every five levels thereafter, they may smite evil one additional time per day


Última edição por Diego Oliveira em Ter Dez 20, 2011 8:01 pm, editado 1 vez(es)
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Diego Oliveira
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Data de inscrição : 08/11/2011
Localização : Belém/Pa
Emprego/lazer : Estudante/Técnico em Hardware

O que sou
Raça: Humano
Classe: Plebeu

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Re: Milanor Smight

Mensagem por Diego Oliveira em Ter Dez 20, 2011 7:59 pm

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Diego Oliveira
Aprendiz

Data de inscrição : 08/11/2011
Localização : Belém/Pa
Emprego/lazer : Estudante/Técnico em Hardware

O que sou
Raça: Humano
Classe: Plebeu

Voltar ao Topo Ir em baixo

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