Pierce, a perfuradora

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Pierce, a perfuradora

Mensagem por arcanjosna em Qui Mar 05, 2015 8:58 pm

Elan:

Racial Traits

   +2 to one ability score: Elans gain a +2 bonus to one ability score chosen at creation to represent their varied nature.
   Aberrant Blood: Elans are of the humanoid (aberrant) subtype.
   Medium: Elan are Medium creatures and have no bonuses or penalties due to their size.
   Normal Speed: Elans have a base speed of 30 feet.
   Aberrant Nature: Although human in appearance, elans suffer from a nature slightly off from the rest of the non-elan society. They suffer a -1 penalty to Charisma-based skill checks when dealing with non-elans.
   Naturally Psionic: Elans gain the Wild Talent feat as a bonus feat at 1st level. If an elan takes levels in a psionic class, she instead gains the Psionic Talent feat.
   Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.
   Resilience (Su): When an elan takes damage, he can spend power points to reduce its severity. As an immediate action, he can reduce the damage he is about to take by 2 hit points for every 1 power point he spends.
   Repletion (Su): An elan can sustain his body without need of food or water. If he spends 1 power point, an elan does not need to eat or drink for 24 hours.
   Psionic Aptitude: When an elan takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.
   Languages: Elans begin play speaking Common. Elans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).




Soul Knife (4)
Swashbucler (3) (classe favorecida)

atributos:

fr 10
dex 18
con 13
int 10
sab 10
car 16

|BAB 7/2| | f 2+1| |r 7 +4| |v 5|

CA 21:

10+4 (chain Skirt) +4 (dex) +1 (dodge) + 1 (buckler)+1 (Nimble Dodge)


PV 7d10

Power Points (2)
Panache Points (3)

Talentos:


Soul Knife:


B.F. Weapon Focus (Mind blade):

+1 pra acerto
mind blade:

form mind blade = materializar a lâmina
shape mind blade = trocar a forma da lâmina com uma ação de movimento
throw mind blade = proficiência em arremesso da lâmina
Psionic Talent (psionic dodge):

originalmente o talento seria wild talent, entretanto, o talento já é fornecido pela raça, que permite a seleção de um talento psiônico no lugar. Ao meditar e ficar focado (ação de rodada completa), o psiônico ganha +1 de bônus de competência na CA. se optar por "gastar" seu foco psiônico, esse bônus é acrescido de +4 durante este turno (ação imediata), cessando seu efeito ao fim deste.
blade skill (emulate melee weapon:

a lâmina, antes sem forma definida, agora emula um Florete com perfeição.

Arma de perfuração, marcial leve, "finessável", 1d6 18-20X2
Psychic Strike (1d8):

com uma ação de movimento, se adiciona uma carga psiônica na lâmina, que pode ser descarregada ao contato se o psiônico quiser, causando 1d8 de dano adicional.
encantar lâmina:

+1 pra acerto e dano
Blade Skill (Deceptive Blade):

When the soulknife feints in combat, she may also form her mind blade in the same action as the feint. Additionally, Bluff is now a class skill for the soulknife. If the soulknife has the Improved Feint feat and the psychic strike class feature, once per round she may also charge her psychic strike when performing a feint and forming her mind blade in the same action. This blade skill may not be used with the mind bolt.

Swashbuckler:


Panache (EX):

More than just a lightly armored warrior, a swashbuckler is a daring combatant. She fights with panache: a fluctuating measure of a swashbuckler's ability to perform amazing actions in combat. At the start of each day, a swashbuckler gains a number of panache points equal to her Charisma modifier (minimum 1). Her panache goes up or down throughout the day, but usually cannot go higher than her Charisma modifier (minimum 1), though feats and magic items can affect this maximum. A swashbuckler spends panache to accomplish deeds (see below), and regains panache in the following ways.

Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler's character level doesn't restore panache.

Killing Blow with a Light or One-Handed Piercing Melee Weapon: When the swashbuckler reduces a creature to 0 or fewer hit points with a light or one-handed piercing melee weapon attack while in combat, she regains 1 panache point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler's character level to 0 or fewer hit points doesn't restore any panache.

deeds:

Oportunity Parry and Riposte:

At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.
Precise Strike:

At 3rd level, while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding her swashbuckler level to the damage dealt. To use this deed, a swashbuckler cannot attack with a weapon in her other hand or use a shield other than a buckler. She can even use this ability with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. This additional damage is precision damage, and isn't multiplied on a critical hit. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike's damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat).
swashbuckler finesse:

At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.
Charmed Life:

At 2nd level, the swashbuckler gains a knack for getting out of trouble. Three times per day as an immediate action before attempting a saving throw, she can add her Charisma modifier to the result of the save. She must choose to do this before the roll is made. At 6th level and every 4 levels thereafter, the number of times she can do this per day increases by one (to a maximum of 7 times per day at 18th level).
Nimble:

At 3rd level, a swashbuckler gains a +1 dodge bonus to AC while wearing light or no armor. Anything that causes the swashbuckler to lose her Dexterity bonus to AC also causes her to lose this dodge bonus. This bonus increases by 1 for every 4 levels beyond 3rd (to a maximum of +5 at 19th level).

talentos por nível:

Dodge:

+1 na CA
Combat Expertise:



You can increase your defense at the expense of your accuracy.

Prerequisite: Int 13.

Benefit: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.
Mobility:

You can easily move through a dangerous melee.

Prerequisites: Dex 13, Dodge.

Benefit: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

Dodge bonuses stack with each other, unlike most types of bonuses.
Improved Feint:

You are skilled at fooling your opponents in combat.

Prerequisites: Int 13, Combat Expertise.

Benefit: You can make a Bluff check to feint in combat as a move action.

Normal: Feinting in combat is a standard action.

Perícias:


(4 +0)x4(Soul Knife)=16
(4+0)x3(swashbucler)=12
1X3(swashbbuckler F. Class)=3

28+3=31

Acrobatics (dex): 2+4(dex)+3=9
Bluff (car): 7+3(car)+3=13
AutoHypnosis (wis): 2+3=5
Climb (str)
Craft (int)
Diplomacy (Cha): 2+3(cha)+3=8
Escape Artist (dex):2+4(dex)+3=9
Intimidate (Cha): 1+3(cha)+3=7
Klg (local) (int)
Klg (nobility) (int)
Klg (psionics) (int): 1+3=4
Perception (wis): 7+3=10
Perform (Cha)
Profession (wis)
Ride (dex)
Sense Motive (wis)
Sleight of Hand (dex)
Stealth (dex): 7+4(dex)+3=14
Swim (Str)

[spoiler=ítens]


Última edição por arcanjosna em Sab Abr 18, 2015 9:20 am, editado 2 vez(es)


´Os grandes pensadores nunca têm certeza do que dizem. Eu acho...´

quero que o red bull vá à falência eterna e que assim seja sobre os seus filhos e os filhos dos seus filhos... aaaaaaaaláaaaaaaahhhhhhhhhh... #brinks
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arcanjosna
Guarda Real

Data de inscrição : 22/10/2011
Idade : 27
Localização : Paulista - PE (o lugar que é tão atrasado que o arco-íris ainda é em preto e branco!!!)
Emprego/lazer : carteiro FORMADO

O que sou
Raça: Humano
Classe: Shinigami

http://www.cmfreak.net/forum/index.php?showuser=6533

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Re: Pierce, a perfuradora

Mensagem por ritter em Qua Abr 15, 2015 1:00 pm

Man, troquei o nome do tópico pra ficar de acordo com sua personagem. Desculpe, meu toc falou mais alto, foi mais forte que eu hahahahahaha.


" A juventude envelhece, a imaturidade é superada, a ignorância pode ser educada, a embriaguez passa... porém, a estupidez é eterna, Pettri."  Mordekaisen



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ritter
Iniciante

Data de inscrição : 23/06/2014
Idade : 23
Localização : Brasil, São Paulo

O que sou
Raça: Humano
Classe: Plebeu

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Re: Pierce, a perfuradora

Mensagem por ritter em Seg Jun 01, 2015 3:43 pm

Sid, não esqueça de rolar os dados de PV, adicionar os itens que tu comprou e postar aquela parte do bg que tu me mandou por áudio


" A juventude envelhece, a imaturidade é superada, a ignorância pode ser educada, a embriaguez passa... porém, a estupidez é eterna, Pettri."  Mordekaisen



avatar
ritter
Iniciante

Data de inscrição : 23/06/2014
Idade : 23
Localização : Brasil, São Paulo

O que sou
Raça: Humano
Classe: Plebeu

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Re: Pierce, a perfuradora

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